LEGACY FIELD CONFIGURATION · QUICK-START PRE-PATHThis banner belongs to the older single-origin configuration route. Sector Command Customise now bypasses it.
TOROIDAL WRAP · crossing a face re-enters the opposite face
Box = topological simulation volume, not a physical wall
R16E74: E73 hold assist retained · active thrust now cancels lateral/slip velocity and aligns travel vector to commanded ship direction
Box = topological simulation volume, not a physical wall
R16E74: E73 hold assist retained · active thrust now cancels lateral/slip velocity and aligns travel vector to commanded ship direction
☉ SOL
α CEN A · 4.37 ly
α CEN B · 4.37 ly
PROXIMA · 4.25 ly
BARNARD · 5.96 ly
SIRIUS A · 8.60 ly
TAU CETI · 11.91 ly
EPS ERIDANI · 10.50 ly
ASHLIGHT // RUNTIME CONSOLEFIELD LIVE
Runtime console waiting for diagnostic events…
ASHLIGHT // ASTEROID RUNAUTOPILOT · 27-FIELD CORRIDOR
SEED ASH-RUN-001SPEED 0.0 km/sRATE 5×RUN 0%LOOP 01
COURSE00:00.00
LAST --:--.--BEST --:--.--TRIAL 01
LOOP COURSE · 27-FIELD STATIC CANVAS
CHASE
THRUST
0%
SPEED
0.00
ACCEL
0.00
SLIP
0.00
HOLDLIMIT 4.75 km/s
FLIGHT PATH CLEARproximity channel standing by
ASHAutopilot solution stable. I’ll mention anything inconvenient.
AUTO PILOT · P = take control · SPACE = fire
Frontier Gaming Font · Testing
Sandbox Flight Mode
Simulation Ready
Simulation Ready
Begin
3
SENSOR ACQUISITION
STANDBY0 / 0
TARGETING SYSTEM / REGISTRY
ECHO 3.0 s
SENSOR READY · manual click targeting remains one contact at a time.
PING manual · minimap sonar pulse · 3 s fading echoes
NO FOCUS
Targeting reads the live registry. Click a body for one selective contact or run FIELD SWEEP for all contacts.
SENSOR MAP0 CONTACTS
SENSOR STANDBY · RUN SENSOR / PING
FPS0
frame ms0
scene entities0
visible bodies0
instance buckets0
batched instances0
render calls0
triangles0
GPU geometries0
GPU textures0
topology templates0
physics bodies0
sim step0
active contacts0
kinetic events0
provider pairs0
safety culls0
invalid-state culls0
camera recoveries0
chase cull releases0
chase wrap handoffs0
render faults0
fractures0
fragment bodies0
pooled debris0
retired parents0
material scans0
interior exposed0
mining candidates0
fracture reserve ready0
reserve queue0
reserve pool hits0
deferred pool misses0
WebGL resets0
FPS0.0
RENDER0PHYS0CAP0PROFILEAUTO