VIEWPORT
Infinite Grid XZ plane, fades at distance
Grid Snap Snap transforms to unit
Wireframe Overlay Mesh edges over solid
Floor Plane Reflective floor mesh
Shadows Global renderer — placed lights still independent
Scene Fog Exponential depth fog
LIGHTING
Studio Mode 3+1 point rig, 2K shadow map
Sun Shadow Base sun only — placed lights independent
Base Fill Editor ambient when studio is off
FULL DIM OFF
Scene Presets Mood-matched ambient + sun combos
☀ OVERCAST
☀ GOLDEN HR
☀ NIGHT
☀ DAYLIGHT
☀ INTERIOR
BASE LIGHTING
Base Lights Master off — use placed lights only
Sun Shadow Map Higher = sharper, costs VRAM
512 1024 2048 4096
Shadow Softness Soft=blurred · Hard=crisp · VSM=variance
Soft (PCFSoft) Hard (PCF) VSM
Shadow Auto-Update OFF = static scenes only · ON = every frame
DEBUG
Browser Right-Click ON = browser inspect menu everywhere
Debug Overlay Ctrl+P · FPS/MS/MB stats
CAMERA
View Cube Click face snaps camera
Axis Helper XYZ arms bottom-left
Free Orbit Unlock full 360° vertical — look under/over scene
WEBGL RENDERER
Log Depth Buffer Fixes Z-fighting at large far planes
Viewport Resolution Auto=adaptive · Fixed=test layout
Auto (adaptive)
1920×1080 FHD 16:9
1280×720 HD 16:9
2560×1440 QHD 16:9
2560×1080 UW FHD 21:9
3440×1440 UW QHD 21:9
1366×1024 iPad landscape
1024×1366 iPad portrait
1194×834 iPad Pro 11" landscape
834×1194 iPad Pro 11" portrait
390×844 iPhone 14/15 portrait
844×390 iPhone 14/15 landscape
412×915 Android flagship portrait
915×412 Android landscape
AUTO
Lock Vertical FOV Character same height at all resolutions
SCENE COLORS
Workspace Palette Preset sets colors. Editing any color switches to Custom.
Ashlight Default Cinder Void Terminal Studio Ash Interior Bright Custom
GIZMO
Space World vs local axes
World Local
HELPERS
Bounding Boxes Box around selected GLB
Skeleton Rig Bone visualiser on GLBs
Light Helpers Cone/sphere gizmos on lights
SCENE GEOMETRY
Snap Grid to Floor Grid matches floor size exactly
SELECTION
Scene Picking Click mesh to select instance
Click Deselect Click empty space to clear
EDITOR
Fullscreen F11 to toggle
TOGGLE
Screenshot Capture viewport as PNG
CAPTURE
Duplicate Selected Ctrl+D or Alt+Drag
DUPE
RENDER
PBR Mode sRGB + physical lights
ENGINE
Strict Mode Reject invalid fields
FSM Status Always active — core interpreter
ACTIVE
LEGACY GLB EXTENSIONS
Default OFF. Detection logs always. Re-drop GLB after enabling.
KHR_materials_pbrSpecularGlossiness
Pre-2020 GLBs · Sketchfab exports · FBX→GLB Fixes grey flat models. Converts diffuse+gloss → MeshStandard.
ACCESSIBILITY
UI Font Scale Base sizes bumped to 11-12px for readability
UPDATED